if ( diff < 0 ) {\r
scaling = (diff - -((float)height/2))/(0 - -((float)height/2));\r
} else {\r
- scaling = diff;\r
+ scaling = scaling * diff;\r
}\r
\r
printf("Diff is %f, Scaling by %f on all axii\n", diff, scaling);\r
- sceneObjs[curObject].scale[0] *= scaling;\r
- sceneObjs[curObject].scale[1] *= scaling;\r
- sceneObjs[curObject].scale[2] *= scaling;\r
+ sceneObjs[curObject].scale[0] = scaling;\r
+ sceneObjs[curObject].scale[1] = scaling;\r
+ sceneObjs[curObject].scale[2] = scaling;\r
\r
starty = y;\r
}\r