* @param h New height\r
*/\r
void windowReshape(int w, int h) {\r
- glViewport(0, 0, w, h); // Reset The Current Viewport\r
+ /* glViewport(0, 0, w, h); // Reset The Current Viewport\r
glMatrixMode(GL_PROJECTION); // Select The Projection Matrix\r
glLoadIdentity(); // Reset The Projection Matrix\r
\r
gluPerspective(45.0f,45.0f,0.1f,100.0f);\r
\r
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix\r
- glLoadIdentity(); // Reset The Modelview Matrix\r
-\r
- /*glViewport(0, 0, w, h);\r
- glMatrixMode(GL_PROJECTION); /* switch matrix mode\r
- glLoadIdentity();\r
- if (w <= h)\r
- gluOrtho2D(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w);\r
- else\r
- gluOrtho2D(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0);\r
- glMatrixMode(GL_MODELVIEW); /* return to modelview mode */\r
+ glLoadIdentity(); // Reset The Modelview Matrix*/\r
+\r
+ glViewport(0, 0, w, h);\r
+ glMatrixMode(GL_PROJECTION); /* switch matrix mode*/\r
+ glLoadIdentity();\r
+ if (w <= h)\r
+ gluOrtho2D(-10.0, 10.0, -10.0 * (GLfloat) h / (GLfloat) w, 10.0 * (GLfloat) h / (GLfloat) w);\r
+ else\r
+ gluOrtho2D(-10.0 * (GLfloat) w / (GLfloat) h, 10.0 * (GLfloat) w / (GLfloat) h, -10.0, 10.0);\r
+ glMatrixMode(GL_MODELVIEW); /* return to modelview mode */\r
}\r
\r
/**\r