m_gl_context = SDL_GL_CreateContext(m_window);
+ m_debug_font_atlas = 0;
+
ResizeViewport(800, 600);
Clear();
void Screen::Present()
{
+ if (m_debug_font_atlas)
+ DebugFontFlush();
SDL_GL_SwapWindow(m_window);
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 1024,1024, 0, GL_ALPHA, GL_UNSIGNED_BYTE, font_atlas_data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
m_debug_font_size = font_size;
+
+ m_debug_font_vertices.SetUsage(GraphicsBuffer::BufferUsageStreamDraw);
+ m_debug_font_vertices.SetType(GraphicsBuffer::BufferTypeVertex);
+ m_debug_font_vertices.Upload(512, nullptr);
+ m_debug_font_vertex_head = 0;
}
void Screen::DebugFontClear()
{
m_debug_font_x = m_debug_font_y = 0;
+ if (!m_debug_font_atlas) return;
DebugFontPrint("\n");
}
-void Screen::DebugFontPrint(const char* str)
+void Screen::DebugFontFlush()
{
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glPushMatrix();
glLoadIdentity();
+ glColor4f(0,0,0,1);
-
+
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture(GL_TEXTURE_2D, m_debug_font_atlas);
- glBegin(GL_QUADS);
+
+ m_debug_font_vertices.Bind();
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 4*sizeof(float), (void*)(2*sizeof(float)));
+ glTexCoordPointer(2, GL_FLOAT, 4*sizeof(float), 0);
+ Debug("Flushing Debug Font arrays, %d verts (%d floats)", m_debug_font_vertex_head/4, m_debug_font_vertex_head);
+ glDrawArrays(GL_QUADS, 0, m_debug_font_vertex_head/4);
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+
+ m_debug_font_vertex_head = 0;
+}
+
+void Screen::DebugFontPrint(const char* str)
+{
+ if (!m_debug_font_atlas) return;
+
+ float *vertexData = (float*)m_debug_font_vertices.MapRange(m_debug_font_vertex_head*sizeof(float), m_debug_font_vertices.GetSize() - m_debug_font_vertex_head*sizeof(float), false, true, true);
while (*str) {
+ if (m_debug_font_vertex_head*sizeof(float) + 16*sizeof(float) >= m_debug_font_vertices.GetSize() )
+ {
+ m_debug_font_vertices.UnMap();
+ DebugFontFlush();
+ DebugFontPrint(str);
+ return;
+ }
if (*str >= 32 && *str < 128) {
stbtt_aligned_quad q;
stbtt_GetBakedQuad(m_debug_font_rects, 1024,1024, *str-32, &m_debug_font_x,&m_debug_font_y,&q,1);
- glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y0);
- glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y0);
- glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y1);
- glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y1);
+ *vertexData = q.s0; vertexData++;
+ *vertexData = q.t0; vertexData++;
+ *vertexData = q.x0; vertexData++;
+ *vertexData = q.y0; vertexData++;
+ *vertexData = q.s1; vertexData++;
+ *vertexData = q.t0; vertexData++;
+ *vertexData = q.x1; vertexData++;
+ *vertexData = q.y0; vertexData++;
+ *vertexData = q.s1; vertexData++;
+ *vertexData = q.t1; vertexData++;
+ *vertexData = q.x1; vertexData++;
+ *vertexData = q.y1; vertexData++;
+ *vertexData = q.s0; vertexData++;
+ *vertexData = q.t1; vertexData++;
+ *vertexData = q.x0; vertexData++;
+ *vertexData = q.y1; vertexData++;
+
+ m_debug_font_vertex_head += 16;
+
}
else if (*str == '\n')
{
}
++str;
}
- glEnd();
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
+ m_debug_font_vertices.UnMap();
+ //DebugFontFlush();
}
void Screen::DebugFontPrintF(const char *fmt, ...)