--- /dev/null
+''' Configuration settings for the RPS simulator. '''
+
+from rpsconst import *
+
+# Enable for verbose output.
+VERBOSE = True
+
+# Enable for even more verbose output.
+DEBUG = True
+
+# How many iterations to run before quitting.
+MAX_ITERATIONS = 150
+
+# How many of each agent to create initially.
+STARTING_POPULATION = 10
+
+# ???
+TRIALS = 1
+
+# How much health to give each agent on birth.
+DEFAULT_HEALTH = 50
+
+# How much health at which an agent can reproduce.
+REPRODUCE_HEALTH = 100
+
+# How much health at which an agent dies.
+DIE_HEALTH = 0
+
+# The age at which to kill any agent.
+MAX_AGE = 100
+
+# Game dynamics - these are not final:
+# WINNER TRUTH ATTPoints, DEFPoints
+pointsTable [Attacker] [False] = (2, -2)
+pointsTable [Attacker] [True] = (2, -2)
+pointsTable [Defender] [False] = (-2, 2)
+pointsTable [Defender] [True] = (-2, 2)
+pointsTable [Tie] [False] = (0, 0)
+pointsTable [Tie] [True] = (1, 1)
'''
# Import and add your agents here:
-from link.C.c_agents import c_angel, c_lucifer, c_streetfighter, c_frenchie
+#from link.C.c_agents import c_angel, c_lucifer, c_streetfighter, c_frenchie
from SampleAgents import Angel, Lucifer, Dummy, Frenchie, Streetfighter
-Agents = [c_angel,c_lucifer,c_streetfighter,c_frenchie]
+Agents = [Angel,Lucifer,Streetfighter,Frenchie]
####################################
# Developers only past this point! #
####################################
import sys
+from conf import *
from uccProgComp import Supervisor
-maxIterations = 150
-startingPopulations = 10
-verbose = False
-trials = 1
usage = "Usage: rps [-v] [-i iterations=150] [-n starting_populations=10] [-t trials=1]"
for i in range (1,len(sys.argv)):
if sys.argv[i] == "-i":
sys.exit(1)
elif sys.argv[i] == "-v":
- verbose = True
+ VERBOSE = True
iteration = 0
trial = 0
winners = {}
-while trial < trials:
+while trial < TRIALS:
sup = Supervisor ()
for Agent in Agents: sup.RegisterAgent (Agent)
- sup.GeneratePopulation (startingPopulations)
+ sup.GeneratePopulation (STARTING_POPULATION)
trial += 1
iteration = 0
- while iteration < maxIterations and not sup.IsGameOver ():
+ while iteration < MAX_ITERATIONS and not sup.IsGameOver ():
iteration += 1
sup.Iterate ()
- if not verbose: continue
+ if not VERBOSE: continue
print "Iteration %d:" % iteration
for key, value in sup.GetStats ().iteritems():
print "%s: Population=%d, Newborns=%d, Deaths=%d" % (key, value[0], value[1], value[2])
random.seed ()
from rpsconst import *
-
-DEFAULT_HEALTH = 50
-REPRODUCE_HEALTH = 100
-DIE_HEALTH = 0
-MAX_AGE = 100
-
-DEBUG = True
-
-# Game dynamics - these are not final:
-# WINNER TRUTH ATTPoints, DEFPoints
-pointsTable [Attacker] [False] = (2, -2)
-pointsTable [Attacker] [True] = (2, -2)
-pointsTable [Defender] [False] = (-2, 2)
-pointsTable [Defender] [True] = (-2, 2)
-pointsTable [Tie] [False] = (0, 0)
-pointsTable [Tie] [True] = (1, 1)
+from conf import *
def Debug (f):
def g (*args):