900.0 /* Z far */\r
);\r
\r
- glMatrixMode(GL_MODELVIEW);\r
- //gluLookAt(\r
- // 0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
- // 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
- // 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
- // );\r
+ //glMatrixMode(GL_MODELVIEW);\r
+ gluLookAt(\r
+ 0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
+ 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
+ 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
+ ); \r
\r
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);\r
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);\r