21:59 < matches> But if you zoom in too far it starts to get classifications totally wrong
22:02 < matches> Yeah I have an abstract due in 2 weeks
22:02 < matches> so screwed
+--- Day changed Tue Sep 02 2014
+13:42 < matches> Ok, let's not use floating point values for colours
+13:42 < matches> Baad
+13:43 < matches> Bad bad
+13:43 < matches> Bad sheep
+13:43 < matches> The project isn't about precision of representable colours
+13:44 < matches> So I'm perfectly OK with using uint8 for colour components
+18:53 < matches> Is it too late to change the aim of the project to "render svg-tests/fox.svg but without antialiasing"
+18:54 < matches> "Or using the GPU"
+18:55 < matches> Well, I understand why shading doesn't usually use flood fill now anyway
+18:55 < matches> But I still kind of think flood fill is better at high resolutions
+18:56 < matches> Not parallelisable I guess
+18:56 < matches> ... Or is it
+18:57 < matches> I was going to try and do arbitrary precision stuff but it seems we can no longer compile unless Real == double or float