// === IMPRORTS ===
#if TRACE_LOCKS
extern struct sShortSpinlock glDebug_Lock;
-extern struct sShortSpinlock glThreadListLock;
+extern tMutex glPhysAlloc;
+#define TRACE_LOCK_COND (Lock != &glDebug_Lock && Lock != &glThreadListLock && Lock != &glPhysAlloc.Protector)
+//#define TRACE_LOCK_COND (Lock != &glDebug_Lock && Lock != &glPhysAlloc.Protector)
#endif
+
extern int GetCPUNum(void);
// === PROTOTYPES ==
*/
void SHORTLOCK(struct sShortSpinlock *Lock)
{
- int v = 1;
int IF;
int cpu = GetCPUNum() + 1;
IF &= 0x200; // AND out all but the interrupt flag
#if TRACE_LOCKS
- if( Lock != &glDebug_Lock && Lock != &glThreadListLock )
+ if( TRACE_LOCK_COND )
{
//Log_Log("LOCK", "%p locked by %p", Lock, __builtin_return_address(0));
- Debug("%p obtaining %p (Called by %p)", __builtin_return_address(0), Lock, __builtin_return_address(1));
+ Debug("%i %p obtaining %p (Called by %p)", cpu-1, __builtin_return_address(0), Lock, __builtin_return_address(1));
}
#endif
// Wait for another CPU to release
__ASM__(
- "1: lock cmpxchgl %2, (%3)\n\t"
- "jnz 1b"
- : "=a"(v)
- : "a"(0), "r"(cpu), "r"(&Lock->Lock)
+ "1:\n\t"
+ "xor %%eax, %%eax;\n\t"
+ "lock cmpxchgl %0, (%1);\n\t"
+ "jnz 1b;\n\t"
+ :: "r"(cpu), "r"(&Lock->Lock)
+ : "eax" // EAX clobbered
);
Lock->IF = IF;
#if TRACE_LOCKS
- if( Lock != &glDebug_Lock && Lock != &glThreadListLock )
+ if( TRACE_LOCK_COND )
{
//Log_Log("LOCK", "%p locked by %p", Lock, __builtin_return_address(0));
- //Debug("Lock %p locked by %p\t%p", Lock, __builtin_return_address(0), __builtin_return_address(1));
- Debug("got it");
+ Debug("%i %p locked by %p\t%p", cpu-1, Lock, __builtin_return_address(0), __builtin_return_address(1));
+// Debug("got it");
}
#endif
}
void SHORTREL(struct sShortSpinlock *Lock)
{
#if TRACE_LOCKS
- if( Lock != &glDebug_Lock && Lock != &glThreadListLock )
+ if( TRACE_LOCK_COND )
{
//Log_Log("LOCK", "%p released by %p", Lock, __builtin_return_address(0));
Debug("Lock %p released by %p\t%p", Lock, __builtin_return_address(0), __builtin_return_address(1));