char *gsItemPattern; //!< Item pattern
char *gsEffectiveUser; //!< '-u' Dispense as another user
+
int giUIMode = UI_MODE_STANDARD;
int gbDryRun = 0; //!< '-n' Read-only
+ int gbDisallowSelectWithoutBalance = 1; //!< Don't allow items to be hilighted if not affordable
+
int giMinimumBalance = INT_MIN; //!< '-m' Minumum balance for `dispense acct`
int giMaximumBalance = INT_MAX; //!< '-M' Maximum balance for `dispense acct`
-char *gsUserName; //!< User that dispense will happen as
+
+ char *gsUserName; //!< User that dispense will happen as
char *gsUserFlags; //!< User's flag set
- int giUserBalance=-1; //!< User balance (set by Authenticate)
+ int giUserBalance = -1; //!< User balance (set by Authenticate)
int giDispenseCount = 1; //!< Number of dispenses to do
+
char *gsTextArgs[MAX_TXT_ARGS];
int giTextArgc;
ShowUsage();
return 0;
}
+ else if( strcmp(argv[i], "--dry-run") == 0 ) {
+ gbDryRun = 1;
+ }
+ else if( strcmp(argv[i], "--drinks-only") == 0 ) {
+ giUIMode = UI_MODE_DRINKSONLY;
+ }
+ else if( strcmp(argv[i], "--can-select-all") == 0 ) {
+ gbDisallowSelectWithoutBalance = 0;
+ }
else {
fprintf(stderr, "%s: Unknown switch '%s'\n", argv[0], argv[i]);
ShowUsage();
int xBase, yBase;
const int displayMinWidth = 40;
char *titleString = "Dispense";
- int itemCount;
+ int items_in_view;
int maxItemIndex;
int itemBase = 0;
int currentItem;
username = pwd->pw_name;
}
// Get balance
- snprintf(balance_str, sizeof balance_str, "$%i.%02i", giUserBalance/100, abs(giUserBalance)%100);
+ snprintf(balance_str, sizeof(balance_str), "$%i.%02i", giUserBalance/100, abs(giUserBalance)%100);
// Enter curses mode
initscr();
maxItemIndex = ShowItemAt(0, 0, 0, -1, 0);
// Get item count per screen
// - 6: randomly chosen (Need at least 3)
- itemCount = LINES - 6;
- if( itemCount > maxItemIndex )
- itemCount = maxItemIndex;
+ items_in_view = LINES - 6;
+ if( items_in_view > maxItemIndex )
+ items_in_view = maxItemIndex;
// Get first index
currentItem = 0;
while( ShowItemAt(0, 0, 0, currentItem, 0) == -1 )
// Get dimensions
- height = itemCount + 3;
+ height = items_in_view + 3;
width = displayMinWidth;
// Get positions
PrintAlign(yBase, xBase, width, "/", '-', titleString, '-', "\\");
// Items
- for( i = 0; i < itemCount; i ++ )
+ for( i = 0; i < items_in_view; i ++ )
{
int pos = 0;
// Check for the '...' row
// - Oh god, magic numbers!
if( (i == 0 && itemBase > 0)
- || (i == itemCount - 1 && itemBase < maxItemIndex - itemCount) )
+ || (i == items_in_view - 1 && itemBase < maxItemIndex - items_in_view) )
{
printw(" ..."); pos += 8;
times = (width - pos) - 1;
}
// Scrollbar (if needed)
- if( maxItemIndex > itemCount ) {
+ if( maxItemIndex > items_in_view ) {
if( i == 0 ) {
addch('A');
}
- else if( i == itemCount - 1 ) {
+ else if( i == items_in_view - 1 ) {
addch('V');
}
else {
- int percentage = itemBase * 100 / (maxItemIndex-itemCount);
- if( i-1 == percentage*(itemCount-3)/100 ) {
+ int percentage = itemBase * 100 / (maxItemIndex-items_in_view);
+ if( i-1 == percentage*(items_in_view-3)/100 ) {
addch('#');
}
else {
else {
}
-
- if( itemCount > maxItemIndex && currentItem < itemBase + 2 && itemBase > 0 )
- itemBase = currentItem - 2;
- if( itemCount > maxItemIndex && currentItem > itemBase + itemCount - 2 && itemBase < maxItemIndex-1 )
- itemBase = currentItem - itemCount + 2;
+
+ // Scroll only if needed
+ if( items_in_view < maxItemIndex )
+ {
+ // - If the current item is above the second item shown, and we're not at the top
+ if( currentItem < itemBase + 2 && itemBase > 0 ) {
+ itemBase = currentItem - 2;
+ if(itemBase < 0) itemBase = 0;
+ }
+ // - If the current item is below the second item show, and we're not at the bottom
+ if( currentItem > itemBase + items_in_view - 2 && itemBase + items_in_view < maxItemIndex ) {
+ itemBase = currentItem - items_in_view + 2;
+ if( itemBase > maxItemIndex - items_in_view )
+ itemBase = maxItemIndex - items_in_view;
+ }
+ }
}
else {
switch(ch)
printw("%-*.*s", nameWidth, nameWidth, name);
-// getyx(stdscr, _y, _x);
- // Assumes max 4 digit prices
-// times = Width - 5 - (_x - Col); // TODO: Better handling for large prices
-// while(times--) addch(' ');
-
- // 999.99 should be enough
+ // 99.99 should be enough
printw(" %4i", price);
}
else
{
-// int _x, _y, times;
printw("-- %-*.*s ", Width-4, Width-4, name);
}
}
// If the item isn't availiable for sale, return -1 (so it's skipped)
- if( status || price > giUserBalance )
+ if( status || (price > giUserBalance && gbDisallowSelectWithoutBalance) )
Index = -1;
return Index;