float angler = 2 * M_PI * ( (rotate*camRotateFactor)/360.0 );\r
printf("cam angle: %f\n", rotate*camRotateFactor);\r
\r
- sceneObjs[curObject].x += diffx * cos(angler) * 0.1;\r
- //sceneObjs[curObject].x += diffy * sin(angler) * 0.1;\r
+ //sceneObjs[curObject].x += diffx * cos(angler) * 0.1;\r
+ sceneObjs[curObject].x += diffy * sin(angler) * 0.1;\r
\r
- sceneObjs[curObject].z += diffx * sin(angler) * 0.1;\r
- //sceneObjs[curObject].z += diffy * cos(angler) * 0.1;\r
+ //sceneObjs[curObject].z += diffx * sin(angler) * 0.1;\r
+ sceneObjs[curObject].z += diffy * cos(angler) * 0.1;\r
\r
//sceneObjs[curObject].x += ;\r
//sceneObjs[curObject].z += ;\r