*/\r
void display() {\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
-\r
- glMatrixMode(GL_MODELVIEW);\r
glLoadIdentity();\r
gluLookAt(\r
0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
*/\r
void init() {\r
glMatrixMode(GL_PROJECTION);\r
- glLoadIdentity();\r
+\r
gluPerspective(\r
60.0, /* field of view in degree */\r
1.0, /* aspect ratio */ \r
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);\r
glEnable(GL_LIGHT0);\r
glEnable(GL_LIGHTING);\r
+\r
+ glMatrixMode(GL_MODELVIEW);\r
}\r
\r
/**\r