\r
void idle() {\r
angle = (int)(angle + 10) % 360;\r
- //angle2 = (int)(angle2 + 10) % 360;\r
- printf("Angle 1: %f, Angle 2: %f\n", angle, angle2);\r
- sleep(0.5);\r
- glutPostRedisplay();\r
+ //angle2 = (int)(angle2 + 10) % 360;\r
+ printf("Angle 1: %f, Angle 2: %f\n", angle, angle2);\r
+ sleep(0.5);\r
+ glutPostRedisplay();\r
}\r
\r
\r
-int drawFloorRecurse = 4;\r
+int drawFloorRecurse = 5;\r
\r
void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) {\r
\r
- printf("%d, %d, %d, %d\n", x1, y2, x2, y2);\r
-\r
if ( drawFloorRecurse != recurseLevel ) {\r
float xm = (x1 + x2) / 2.0;\r
float ym = (y1 + y2) / 2.0;\r
int rnew = recurseLevel + 1;\r
- printf("Recursing to level %d\n", rnew);\r
\r
// Split into four sub-quads\r
drawSquare(rnew, x1, y1, xm, ym);\r
drawSquare(rnew, xm, y1, x2, ym);\r
\r
} else {\r
- printf("Drawing (%.10f, %.10f) -> (%.10f, %.10f)\n", x1, y2, x2, y2);\r
glBegin(GL_QUADS);\r
glVertex3f(x1, 0.0, y1);\r
glVertex3f(x1, 0.0, y2);\r