Slightly less broken GraphicsBuffer implementation.
authorDavid Gow <[email protected]>
Tue, 22 Apr 2014 02:14:55 +0000 (10:14 +0800)
committerDavid Gow <[email protected]>
Tue, 22 Apr 2014 02:14:55 +0000 (10:14 +0800)
I copied the original out of some terrible code I'd
written ages ago. It now is less overtly broken.

I'd still like to do an optimized version with Persistant
Mapped Buffers and manual memory control, but that can wait
until post-shaderification.

bin/ipdf
src/graphicsbuffer.cpp
src/main.cpp

index 7e9fdb3..1428b87 100755 (executable)
Binary files a/bin/ipdf and b/bin/ipdf differ
index 906226e..43143d6 100644 (file)
@@ -5,6 +5,66 @@
 
 using namespace IPDF;
 
+static GLenum BufferUsageToGLUsage(GraphicsBuffer::BufferUsage buffer_usage)
+{
+       GLenum usage;
+       switch (buffer_usage)
+       {
+       case GraphicsBuffer::BufferUsageStaticDraw:
+               usage = GL_STATIC_DRAW;
+               break;
+       case GraphicsBuffer::BufferUsageStaticRead:
+               usage = GL_STATIC_READ;
+               break;
+       case GraphicsBuffer::BufferUsageStaticCopy:
+               usage = GL_STATIC_COPY;
+               break;
+       case GraphicsBuffer::BufferUsageDynamicDraw:
+               usage = GL_DYNAMIC_DRAW;
+               break;
+       case GraphicsBuffer::BufferUsageDynamicRead:
+               usage = GL_DYNAMIC_READ;
+               break;
+       case GraphicsBuffer::BufferUsageDynamicCopy:
+               usage = GL_DYNAMIC_COPY;
+               break;
+       case GraphicsBuffer::BufferUsageStreamDraw:
+               usage = GL_STREAM_DRAW;
+               break;
+       case GraphicsBuffer::BufferUsageStreamRead:
+               usage = GL_STREAM_READ;
+               break;
+       case GraphicsBuffer::BufferUsageStreamCopy:
+               usage = GL_STREAM_COPY;
+               break;
+       default:
+               SDL_assert(false && "Unknown buffer usage type.");
+               usage = GL_DYNAMIC_DRAW;
+       }
+       return usage;
+}
+
+static GLenum BufferTypeToGLType(GraphicsBuffer::BufferType buffer_type)
+{
+       switch (buffer_type)
+       {
+       case GraphicsBuffer::BufferTypeVertex:
+               return GL_ARRAY_BUFFER;
+       case GraphicsBuffer::BufferTypeIndex:
+               return GL_ELEMENT_ARRAY_BUFFER;
+       case GraphicsBuffer::BufferTypePixelPack:
+               return GL_PIXEL_PACK_BUFFER;
+       case GraphicsBuffer::BufferTypePixelUnpack:
+               return GL_PIXEL_UNPACK_BUFFER;
+       case GraphicsBuffer::BufferTypeUniform:
+               return GL_UNIFORM_BUFFER;
+       case GraphicsBuffer::BufferTypeDrawIndirect:
+               return GL_DRAW_INDIRECT_BUFFER;
+       default:
+               return GL_COPY_READ_BUFFER;
+       }
+}
+
 GraphicsBuffer::GraphicsBuffer()
 {
        SetUsage(BufferUsageStaticDraw);
@@ -33,8 +93,8 @@ void GraphicsBuffer::SetUsage(GraphicsBuffer::BufferUsage bufUsage)
 void* GraphicsBuffer::Map(bool read, bool write, bool invalidate)
 {
        GLbitfield access = ((read)?GL_MAP_READ_BIT:0) | ((write)?GL_MAP_WRITE_BIT:0) | ((invalidate)?GL_MAP_INVALIDATE_BUFFER_BIT:0);
-       GLenum target = (m_buffer_type == GraphicsBuffer::BufferTypeVertex)?GL_ARRAY_BUFFER:GL_ELEMENT_ARRAY_BUFFER;
-       
+       GLenum target = BufferTypeToGLType(m_buffer_type);
+
        Bind();
        
        return glMapBufferRange(target, 0, m_buffer_size, access);
@@ -46,7 +106,7 @@ void* GraphicsBuffer::Map(bool read, bool write, bool invalidate)
 void* GraphicsBuffer::MapRange(int offset, int length, bool read, bool write, bool invalidate)
 {
        GLbitfield access = ((read)?GL_MAP_READ_BIT:0) | ((write)?GL_MAP_WRITE_BIT:0) | ((invalidate)?GL_MAP_INVALIDATE_RANGE_BIT:0);
-       GLenum target = (m_buffer_type == GraphicsBuffer::BufferTypeVertex)?GL_ARRAY_BUFFER:GL_ELEMENT_ARRAY_BUFFER;
+       GLenum target = BufferTypeToGLType(m_buffer_type);
        
        Bind();
        
@@ -58,7 +118,7 @@ void* GraphicsBuffer::MapRange(int offset, int length, bool read, bool write, bo
 
 void GraphicsBuffer::UnMap()
 {
-       GLenum target = (m_buffer_type == GraphicsBuffer::BufferTypeVertex)?GL_ARRAY_BUFFER:GL_ELEMENT_ARRAY_BUFFER;
+       GLenum target = BufferTypeToGLType(m_buffer_type);
        
        Bind();
        glUnmapBuffer(target);
@@ -67,42 +127,9 @@ void GraphicsBuffer::UnMap()
 
 void GraphicsBuffer::Upload(size_t length, const void* data)
 {
-       GLenum target = (m_buffer_type == GraphicsBuffer::BufferTypeVertex)?GL_ARRAY_BUFFER:GL_ELEMENT_ARRAY_BUFFER;
+       GLenum target = BufferTypeToGLType(m_buffer_type);
        
-       GLenum usage;
-       switch (m_buffer_usage)
-       {
-       case BufferUsageStaticDraw:
-               usage = GL_STATIC_DRAW;
-               break;
-       case BufferUsageStaticRead:
-               usage = GL_STATIC_READ;
-               break;
-       case BufferUsageStaticCopy:
-               usage = GL_STATIC_COPY;
-               break;
-       case BufferUsageDynamicDraw:
-               usage = GL_DYNAMIC_DRAW;
-               break;
-       case BufferUsageDynamicRead:
-               usage = GL_DYNAMIC_READ;
-               break;
-       case BufferUsageDynamicCopy:
-               usage = GL_DYNAMIC_COPY;
-               break;
-       case BufferUsageStreamDraw:
-               usage = GL_STREAM_DRAW;
-               break;
-       case BufferUsageStreamRead:
-               usage = GL_STREAM_READ;
-               break;
-       case BufferUsageStreamCopy:
-               usage = GL_STREAM_COPY;
-               break;
-       default:
-               SDL_assert(false && "Unknown buffer usage type.");
-               usage = GL_DYNAMIC_DRAW;
-       }
+       GLenum usage = BufferUsageToGLUsage(m_buffer_usage);
        
        Bind();
        glBufferData(target, length, data, usage);
@@ -112,26 +139,39 @@ void GraphicsBuffer::Upload(size_t length, const void* data)
 
 void GraphicsBuffer::UploadRange(size_t length, intptr_t offset, const void* data)
 {
-       GLenum target = (m_buffer_type == GraphicsBuffer::BufferTypeVertex)?GL_ARRAY_BUFFER:GL_ELEMENT_ARRAY_BUFFER;
+       GLenum target = BufferTypeToGLType(m_buffer_type);
        
        Bind();
        glBufferSubData(target, offset, length, data);
        //glNamedBufferSubDataEXT(m_bufferHandle, offset, length, data);
 }
 
+void GraphicsBuffer::Resize(size_t length)
+{
+       if (m_invalidated)
+       {
+               Upload(length, nullptr);
+       }
+       else
+       {
+               // Create a new buffer and copy the old data into it.
+               UnMap();
+               GLuint old_buffer = m_buffer_handle;    
+               glGenBuffers(1, &m_buffer_handle);
+               Upload(length, nullptr);
+               glBindBuffer(GL_COPY_READ_BUFFER, old_buffer);
+               glBindBuffer(GL_COPY_WRITE_BUFFER, m_buffer_handle);
+               glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, m_buffer_size);
+               glDeleteBuffers(1, &old_buffer);
+       }
+
+}
+
 void GraphicsBuffer::Bind()
 {
-       if (m_buffer_type == BufferTypeVertex)
-               glBindBuffer(GL_ARRAY_BUFFER, m_buffer_handle);
-       else if (m_buffer_type == BufferTypeIndex)
-               glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer_handle);
-       else if (m_buffer_type == BufferTypePixelPack)
-               glBindBuffer(GL_PIXEL_PACK_BUFFER, m_buffer_handle);
-       else if (m_buffer_type == BufferTypePixelUnpack)
-               glBindBuffer(GL_PIXEL_UNPACK_BUFFER, m_buffer_handle);
-       else if (m_buffer_type == BufferTypeUniform)
+       if (m_buffer_type == BufferTypeUniform)
                glBindBufferBase(GL_UNIFORM_BUFFER, 0, m_buffer_handle);
-       else if (m_buffer_type == BufferTypeDrawIndirect)
-               glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_buffer_handle);
+       else
+               glBindBuffer(BufferTypeToGLType(m_buffer_type), m_buffer_handle);
 }
 
index e5e7947..b2b10d0 100644 (file)
@@ -85,7 +85,7 @@ int main(int argc, char ** argv)
                {
                        for (int j = 0; j < 8; ++j)
                        {
-                               doc.Add(((i^j)&1)?RECT_OUTLINE:RECT_FILLED, Rect(0.2+i-512.0,0.2+j-512.0,0.6,0.6));
+                               doc.Add(((i^j)&1)?RECT_OUTLINE:RECT_FILLED, Rect(0.2+i-4.0,0.2+j-4.0,0.6,0.6));
                        }
                }
                

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