static bool debug_output_done = false;
if (!debug_output_done)
{
- Debug("Bounds are %s", m_bounds.Str().c_str());
- Debug("Objects are:");
- for (unsigned id = 0; id < m_document.ObjectCount(); ++id)
- {
- Debug("%u\t%s", id, m_document.m_objects.bounds[id].Str().c_str());
- }
+ m_document.DebugDumpObjects();
debug_output_done = true;
}
glBegin(GL_QUADS);
for (unsigned id = 0; id < m_document.ObjectCount(); ++id)
{
+ if (m_document.m_objects.types[id] == RECT_FILLED)
+ continue;
+ Rect obj_bounds = m_document.m_objects.bounds[id];
+ glVertex2f(obj_bounds.x, obj_bounds.y);
+ glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y);
+ glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y + obj_bounds.h);
+ glVertex2f(obj_bounds.x, obj_bounds.y + obj_bounds.h);
+ }
+ glEnd();
+
+ glBegin(GL_LINE_LOOP);
+ for (unsigned id = 0; id < m_document.ObjectCount(); ++id)
+ {
+ if (m_document.m_objects.types[id] == RECT_OUTLINE)
+ continue;
Rect obj_bounds = m_document.m_objects.bounds[id];
glVertex2f(obj_bounds.x, obj_bounds.y);
glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y);