/* Zoom and rotate tracking */
GLfloat zoom = 0.0, rotate = 0.0, camAngle = 40.0;
GLfloat zoomFactor = 0.2, rotateFactor = 0.5, camAngleFactor = 0.5;
-GLfloat leftrightFactor = 0.5, nearfarFactor = 0.5, bigsmallFactor = 0.6, updownFactor = 0.5;
+GLfloat leftrightFactor = 0.5, nearfarFactor = 0.5, bigsmallFactor = 0.6, updownFactor = 0.1;
/* Beginning width, height */
int width = 500, height = 500;
sceneObjs[curObject].scale[2] *= scaling;\r
\r
// h: up/down\r
- sceneObjs[curObject].y += (y - starty) * updownFactor;\r
+ sceneObjs[curObject].y -= (y - starty) * updownFactor;\r
}\r
\r
starty = y;\r