char dataDir[200]; // Stores the directory name for the meshes and textures.
-int moving, startx, starty;
-
-/* Recursion level for floor drawing */
-int drawFloorRecurse = 8;
+int startx, starty;
/* Size of floor, from -n to n, floorSize must be divisible by squareSize */
int floorSize = 200;