/* Material types */
GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};
-GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
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+GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
+
+/* Beginning width, height */
+int width = 500, height = 500;
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