GLfloat lightGlobalModel[] = {0.2,0.2,0.2,1};
GLfloat lightGlobalEmission[] = {0.0, 0.3, 0.3, 1.0};
GLfloat lightBallSize = 0.2;
GLfloat lightGlobalModel[] = {0.2,0.2,0.2,1};
GLfloat lightGlobalEmission[] = {0.0, 0.3, 0.3, 1.0};
GLfloat lightBallSize = 0.2;