GLfloat leftrightFactor = 0.5, nearfarFactor = 0.5, bigsmallFactor = 0.6, updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.05;
/* Beginning width, height */
-int width = 500, height = 500;
+int width = 750, height = 750;
/* Texture state tracking */
int currentGroundTexture = 0, currentMeshTexture = 0;
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