GLfloat zoomFactor = 1.0;
/* Recursion level for floor drawing */
-int drawFloorRecurse = 5;
+int drawFloorRecurse = 8;
/* Size of floor, from -n to n */
-int floorSize = 200;
+int floorSize = 50;
/* Current camera x, y, z coords */
GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0;