GLfloat defaultDirection[] = {0.0, 0.0, 0.0};
GLfloat defaultCutoff = 0;
GLfloat defaultDirection[] = {0.0, 0.0, 0.0};
GLfloat defaultCutoff = 0;
/* Material types */
GLfloat materialAmbient[] = {0.2, 0.2, 0.2, 1.0};
/* Material types */
GLfloat materialAmbient[] = {0.2, 0.2, 0.2, 1.0};