int drawFloorRecurse = 8;
/* Size of floor, from -n to n */
-int floorSize = 50;
+int floorSize = 200;
/* Current camera x, y, z coords */
GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0;
/* Length of axis lines */
-GLfloat lineLength = 100;
+GLfloat lineLength = 5;
/* Light 0 parameters */
GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0};
/* Material types */
GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};
-GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
\ No newline at end of file
+GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
+
+/* Beginning width, height */
+int width = 500, height = 500;
\ No newline at end of file