+extern GLfloat direction0[];
+
+extern GLfloat lightPosition0[];
+
+extern float lightAngle0, lightHeight0;
+extern int lightMoving0, lightStartX0, lightStartY0;
+
+/* Light 1 parameters */
+extern GLfloat diffuse1[];
+extern GLfloat ambient1[];
+extern GLfloat specular1[];
+extern GLfloat direction1[];
+
+extern GLfloat lightPosition1[];
+
+extern float lightAngle1, lightHeight1;
+extern int lightMoving1, lightStartX1, lightStartY1;
+
+/* Material types */
+extern GLfloat ambient[];
+extern GLfloat diffuse[];
+extern GLfloat specular[];
+extern GLfloat shine;