- glVertex2f( x*squareSize, y*squareSize );
- glVertex2f( (x+1)*squareSize, y*squareSize );
- glVertex2f( (x+1)*squareSize, (y+1)*squareSize );
- glVertex2f( x*squareSize, (y+1)*squareSize );
-
+ glNormal3d(0, 0, 1);
+ glTexCoord2f(0, 0);
+ glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize );
+ glTexCoord2f(1, 0);
+ glVertex3f( (x+1)*squareSize, 0.0, z*squareSize );
+ glTexCoord2f(1, 1);
+ glVertex3f( x*squareSize, 0.0, z*squareSize );
+ glTexCoord2f(0, 1);
+ glVertex3f( x*squareSize, 0.0, (z+1)*squareSize );