// Draw light ball for light
glPushMatrix();
- glColor3f(1.0, 1.0, 1.0);
+ glColor3f(0.0, 1.0, 1.0);
glTranslatef(lightObjs[i].position[0], lightObjs[i].position[1], lightObjs[i].position[2]);
- glutSolidSphere(lightBallSize, 20, 20);
+ glutSolidSphere(lightBallSize, 20, 20);;
glPopMatrix();
}