for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) {
for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) {
int subTileWidth = textureTileSize / divisions;
- for ( int x = 0; x <= textureTileSize; x += subTileWidth ) {
- for ( int z = 0; z <= textureTileSize; z += subTileWidth ) {
+ for ( int x = 0; x <= divisions * 2; x++ ) {
+ for ( int z = 0; z <= divisions * 2; z++ ) {
glColor3f( 1.0, 1.0, 1.0 );
printf("Creating a subtile.\n");
printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize );
- printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth, (z+1)*subTileWidth ,(x+1)*subTileWidth, z*subTileWidth, x*subTileWidth, z*subTileWidth, x*subTileWidth, (z+1)*subTileWidth);
+ printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth+tx, (z+1)*subTileWidth+tz ,(x+1)*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, (z+1)*subTileWidth+tz);
glTexCoord2f( tx+textureTileSize, tz+textureTileSize );
- glVertex3f ( (x+1)*subTileWidth, 0.0, (z+1)*subTileWidth );
+ glVertex3f ( (x+1)*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz );
glTexCoord2f( tx+textureTileSize, tz );
- glVertex3f ( (x+1)*subTileWidth, 0.0, z*subTileWidth );
+ glVertex3f ( (x+1)*subTileWidth+tx, 0.0, z*subTileWidth+tz );
glTexCoord2f( tx, tz );
- glVertex3f ( x*subTileWidth, 0.0, z*subTileWidth );
+ glVertex3f ( x*subTileWidth+tx, 0.0, z*subTileWidth+tz );
glTexCoord2f( tx, tz+textureTileSize );
- glVertex3f ( x*subTileWidth, 0.0, (z+1)*subTileWidth );
+ glVertex3f ( x*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz );
}
}
}