}
void initializeLights() {
+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, materialAmbient );
+ glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, materialDiffuse );
+ glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular );
+ glMaterialf ( GL_FRONT_AND_BACK, GL_SHININESS, materialShine );
+
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightGlobalModel);
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);