*/
void drawFloor() {
glBegin(GL_QUADS);
+ getTexture(2);
+ glBindTexture(GL_TEXTURE_2D, 2);
for ( int x = -floorSize; x < floorSize; x++ ) {
for ( int z = -floorSize; z < floorSize; z++ ) {
glColor3f( 1.0, 1.0, 1.0 );
- glVertex3f( x*squareSize, 0.0, z*squareSize );
- glVertex3f( (x+1)*squareSize, 0.0, z*squareSize );
glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize );
+ glVertex3f( (x+1)*squareSize, 0.0, z*squareSize );
+ glVertex3f( x*squareSize, 0.0, z*squareSize );
glVertex3f( x*squareSize, 0.0, (z+1)*squareSize );
-
-
}
}
glEnd();