- glNormal3d(0, 0, 1);
- glTexCoord2f(0, 0);
- glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize );
- glTexCoord2f(1, 0);
- glVertex3f( (x+1)*squareSize, 0.0, z*squareSize );
- glTexCoord2f(1, 1);
- glVertex3f( x*squareSize, 0.0, z*squareSize );
- glTexCoord2f(0, 1);
- glVertex3f( x*squareSize, 0.0, (z+1)*squareSize );
+
+ glTexCoord2f( 6.0, 1.0 );
+ glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize );
+
+ glTexCoord2f( 1.0, 0.0 );
+ glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize );
+
+ glTexCoord2f( 0.0, 0.0 );
+ glVertex3f ( x*squareSize, 0.0, z*squareSize );
+
+ glTexCoord2f( 0.0, 1.0 );
+ glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize );