- sceneObjs[nObjects].rotation.parameter = 0;
- sceneObjs[nObjects].rotation.vect = (vector*)calloc( 3, sizeof(vector[0]) );
+ sceneObjs[nObjects].rotation.amount = 0;
+ sceneObjs[nObjects].rotation.vector[0] = 0;
+ sceneObjs[nObjects].rotation.vector[1] = 0;
+ sceneObjs[nObjects].rotation.vector[2] = 0;