* @param z2 bottom-left z
*/
void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
-
+/*
if ( drawFloorRecurse != recurseLevel ) {
// Calculate middle points
float xm = (x1 + x2) / 2.0;
} else {
// Draw square.
// **NOTE: Is the polygon facing in the right direction?
+
+ float xm = (x1 + x2) / 2.0;
+ drawSquare(recurseLevel, )
+
glBegin(GL_QUADS);
+ glNormal3f(0,1,0);
glVertex3f(x1, 0.0, z1);
glVertex3f(x1, 0.0, z2);
glVertex3f(x2, 0.0, z2);
glVertex3f(x2, 0.0, z1);
glEnd();
- }
+ }*/
+
+ unsigned int GridSizeX = 16;
+ unsigned int GridSizeY = 16;
+ unsigned int SizeX = 8;
+ unsigned int SizeY = 8;
+
+
+ for (unsigned int x =0;x<GridSizeX;++x)
+ for (unsigned int y =0;y<GridSizeY;++y)
+ {
+ if ((x+y)%2) //modulo 2
+ glColor3f(1.0f,1.0f,1.0f); //white
+ else
+ glColor3f(0.0f,0.0f,0.0f); //black
+glBegin(GL_QUADS);
+ glVertex3f( x*SizeX,0.0, y*SizeY);
+ glVertex3f((x+1)*SizeX,0.0, y*SizeY);
+ glVertex3f((x+1)*SizeX,0.0, (y+1)*SizeY);
+ glVertex3f( x*SizeX,0.0, (y+1)*SizeY);
+glEnd();
+ }
+
}
// **NOTE: fix function
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
- glEnable(GL_BLEND);
+ //glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor3f( 0.0, 0.0, 0.0 );
glVertex3i( 0.0, 0.0, -lineLength );
glEnd();
- glDisable(GL_BLEND);
+ //glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
}
\ No newline at end of file