void drawLine() {
// **NOTE: fix function
glDisable(GL_TEXTURE_2D);
+ glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub( 0.0, 0.0, 0.0, 0.0 );
glEnd();
glDisable(GL_BLEND);
+ glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
}
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