-/**
- * Draw a floor by calling the drawSquare recursion
- */
-void drawFloor() {
- drawSquare(0, -floorSize, -floorSize, floorSize, floorSize);
+
+
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+
+
+
+ /*
+ for ( int x = -floorSize; x < floorSize; x++ ) {
+ for ( int z = -floorSize; z < floorSize; z++ ) {
+ glColor3f( 1.0, 1.0, 1.0 );
+
+ glTexCoord2f( 1.0, 1.0 );
+ glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize );
+
+ glTexCoord2f( 1.0, 0.0 );
+ glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize );
+
+ glTexCoord2f( 0.0, 0.0 );
+ glVertex3f ( x*squareSize, 0.0, z*squareSize );
+
+ glTexCoord2f( 0.0, 1.0 );
+ glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize );
+ }
+ }*/
+ glEnd();
+
+ if ( currentGroundTexture != 0 ) {
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }