+ printf("Creating a subtile.\n");
+ printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize );
+ printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth+tx, (z+1)*subTileWidth+tz ,(x+1)*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, (z+1)*subTileWidth+tz);
+
+ glTexCoord2f( tx+textureTileSize, tz+textureTileSize );
+ glVertex3f ( (x+1)*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz );
+
+ glTexCoord2f( tx+textureTileSize, tz );
+ glVertex3f ( (x+1)*subTileWidth+tx, 0.0, z*subTileWidth+tz );