sceneObjs[nObjects].rotation.parameter = 0;
sceneObjs[nObjects].rotation.vect = (vector*)calloc( 3, sizeof(vector[0]) );
+ if ( sceneObjs[nObjects].scale == NULL || sceneObjs[nObjects].rotation.vect == NULL ) {
+ fprintf(stderr, "Could not allocate memory for Scene Object! Shutting down!\n");
+ exit(EXIT_FAILURE);
+ }
+
nObjects += 1; // New object in scene
return nObjects;