float diff = (y - starty);\r
float scaling;\r
\r
- if ( scaling < 0 ) {\r
- scaling = (x - -height)/(0 - -height);\r
+ if ( diff < 0 ) {\r
+ scaling = (diff - -((float)height/2))/(0 - -((float)height/2));\r
} else {\r
scaling = diff;\r
}\r
\r
- printf("Scaling by %f on all axii\n", scaling);\r
- sceneObjs[curObject].scale[0] += scaling;\r
- sceneObjs[curObject].scale[1] += scaling;\r
- sceneObjs[curObject].scale[2] += scaling;\r
+ printf("Diff is %f, Scaling by %f on all axii\n", diff, scaling);\r
+ sceneObjs[curObject].scale[0] = scaling;\r
+ sceneObjs[curObject].scale[1] = scaling;\r
+ sceneObjs[curObject].scale[2] = scaling;\r
+\r
+ starty = y + diff;\r
}\r
\r
startx = x;\r