GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};\r
GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0};\r
GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0};\r
GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};\r
GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0};\r
GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0};\r