glEnable(GL_LIGHTING);\r
}\r
\r
-int drawFloorRecurse = 3;\r
+int drawFloorRecurse = 2;\r
/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {\r
drawSquare(0, x1, y1, x2, y2);\r
}*/\r
\r
void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {\r
\r
- printf("Recurse level %d\n", recurseLevel);\r
+ \r
\r
if ( drawFloorRecurse != recurseLevel ) {\r
+ printf("Recurse level %d\n", recurseLevel);\r
GLfloat xm = (x1 + x2) / 2.0;\r
GLfloat ym = (y1 + y2) / 2.0;\r
int rnew = recurseLevel + 1;\r