\r
if ( drawFloorRecurse != recurseLevel ) {\r
GLfloat xm = (x1 + x2) / 2.0;\r
GLfloat ym = (y1 + y2) / 2.0;\r
int rnew = recurseLevel + 1;\r
\r
if ( drawFloorRecurse != recurseLevel ) {\r
GLfloat xm = (x1 + x2) / 2.0;\r
GLfloat ym = (y1 + y2) / 2.0;\r
int rnew = recurseLevel + 1;\r