GLfloat angle2 = 30; /* in degrees */\r
\r
/* Near and far parameters */\r
-GLfloat near = -10;\r
-GLfloat far = 20;\r
+GLfloat near = -100;\r
+GLfloat far = 100;\r
\r
/* Zoom factor for mouse movements */\r
GLfloat zoomFactor = 1.0;\r
int drawFloorRecurse = 5;\r
\r
/* Size of floor, from -n to n */\r
-int floorSize = 100;\r
+int floorSize = 200;\r
\r
/* Light 0 parameters */\r
GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};\r
\r
// Draw teapot for a test object\r
glPushMatrix();\r
- glTranslatef(0.0, 0.0, 0.0); // **NOTE: Teapot does not rest on surface\r
+ glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot does not rest on surface\r
glColor3f(0.5, 0.5, 0.5);\r
glutSolidTeapot(1);\r
glPopMatrix();\r
1.0, /* aspect ratio */\r
near, /* Z near */\r
far /* Z far */\r
- ); \r
+ );\r
\r
\r
glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);\r