int drawFloorRecurse = 5;\r
\r
/* Size of floor, from -n to n */\r
-int floorSize = 100;\r
+int floorSize = 200;\r
\r
/* Light 0 parameters */\r
GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
\r
- //gluPerspective(\r
- // 60.0, /* field of view in degree */\r
- // 1.0, /* aspect ratio */\r
- // near, /* Z near */\r
- // far /* Z far */\r
- // );\r
+ gluPerspective(\r
+ 60.0, /* field of view in degree */\r
+ 1.0, /* aspect ratio */\r
+ near, /* Z near */\r
+ far /* Z far */\r
+ );\r
\r
\r
glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);\r