int drawFloorRecurse = 5;\r
\r
/* Size of floor, from -n to n */\r
-int floorSize = 100;\r
+int floorSize = 200;\r
\r
/* Light 0 parameters */\r
GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};\r
* @param h New height\r
*/\r
void windowReshape(int w, int h) {\r
- /*glViewport(0, 0, (GLsizei) w, (GLsizei) h);\r
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
if (w <= h) \r
glOrtho(near*(GLfloat)w/(GLfloat)h,\r
far*(GLfloat)w/(GLfloat)h, near, far, near, far);\r
glMatrixMode(GL_MODELVIEW); \r
- glLoadIdentity();*/\r
+ glLoadIdentity();\r
}\r
\r
/**\r