\r
glViewport(0, 0, (GLsizei) w, (GLsizei) h);\r
glMatrixMode(GL_PROJECTION);\r
\r
glViewport(0, 0, (GLsizei) w, (GLsizei) h);\r
glMatrixMode(GL_PROJECTION);\r
*/\r
/*void mouse(int btn, int state, int x, int y) {\r
\r
*/\r
/*void mouse(int btn, int state, int x, int y) {\r
\r
static void\r
mouse(int button, int state, int x, int y)\r
{\r
static void\r
mouse(int button, int state, int x, int y)\r
{\r
-drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0);\r
+drawSquare(0, -100.0, -100.0, 100.0, 100.0);\r
- //glTranslatef(0.0, 0.0, 0.0);\r
- glutWireTeapot(30); // Draw teapot for test\r
+ glTranslatef(0.0, 1.0, 0.0);\r
+ glutWireTeapot(1); // Draw teapot for test\r
\r
/* Draw a yellow ball at the light source. */\r
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);\r
\r
/* Draw a yellow ball at the light source. */\r
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);\r
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1);\r
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);\r
glEnable(GL_LIGHT0);\r
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1);\r
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);\r
glEnable(GL_LIGHT0);\r
- //glutMouseFunc(mouse);\r
- //glutMotionFunc(motion);\r
- glutIdleFunc(idle);\r
+ glutMouseFunc(mouse);\r
+ glutMotionFunc(motion);\r
+ //glutIdleFunc(idle);\r