Fixed camera positioning, fixed lighting, added arrow points, and more
[atyndall/cits2231.git] / scene.c
diff --git a/scene.c b/scene.c
index 1f206f6..395a725 100644 (file)
--- a/scene.c
+++ b/scene.c
@@ -348,7 +348,7 @@ void display() {
     glPushMatrix();\r
       glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot currently does not rest on surface\r
       glColor3f(0.0, 0.0, 0.0);\r
     glPushMatrix();\r
       glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot currently does not rest on surface\r
       glColor3f(0.0, 0.0, 0.0);\r
-      glFrontFace(GL_CW);\r
+      glFrontFace(GL_CW); // The teapot does not obey the right-hand rule\r
       glutSolidTeapot(1);\r
       glFrontFace(GL_CCW);\r
     glPopMatrix();\r
       glutSolidTeapot(1);\r
       glFrontFace(GL_CCW);\r
     glPopMatrix();\r

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