- if ( scaling != 0 ) {\r
- \r
- \r
- sceneObjs[curObject].scale[0] *= scaling;\r
- sceneObjs[curObject].scale[1] *= scaling;\r
- sceneObjs[curObject].scale[2] *= scaling;\r
- printf("Diff is %f, Scaling by %f on all axii, 1/map is %f\n", diff, sceneObjs[curObject].scale[0], map);\r
+ sceneObjs[curObject].x += (x - startx) * sin(90 - camAngle*camAngleFactor);\r
+ sceneObjs[curObject].z += (x - startx) * cos(90 - camAngle*camAngleFactor);\r
+ } else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r
+ // w: big/small\r
+ float diff = (x - startx);\r
+ float max = (float)height/bigsmallFactor;\r
+ float scaling = ( diff + max) / max;\r