- if ( diff < 0 ) {\r
- scaling = (x - (float)-height)/(0 - (float)-height);\r
- printf("Diff is %f, Scaling by %f on all axii\n", diff, scaling);\r
- } else {\r
- scaling = diff;\r
- }\r
- \r
- printf("Diff is %f, Scaling by %f on all axii\n", diff, scaling);\r
- sceneObjs[curObject].scale[0] += scaling;\r
- sceneObjs[curObject].scale[1] += scaling;\r
- sceneObjs[curObject].scale[2] += scaling;\r
+ sceneObjs[curObject].scale[0] *= scaling;\r
+ sceneObjs[curObject].scale[1] *= scaling;\r
+ sceneObjs[curObject].scale[2] *= scaling;\r