float angler = 2 * M_PI * ( (rotate*camRotateFactor)/360.0 );\r
lightObjs[i].position[0] += diffx * cos(angler) * leftrightFactor + diffy * cos(M_PI/2 + angler) * nearfarFactor;\r
lightObjs[i].position[2] += diffx * sin(angler) * leftrightFactor + diffy * sin(M_PI/2 + angler) * nearfarFactor;\r
float angler = 2 * M_PI * ( (rotate*camRotateFactor)/360.0 );\r
lightObjs[i].position[0] += diffx * cos(angler) * leftrightFactor + diffy * cos(M_PI/2 + angler) * nearfarFactor;\r
lightObjs[i].position[2] += diffx * sin(angler) * leftrightFactor + diffy * sin(M_PI/2 + angler) * nearfarFactor;\r