drawFloor();\r
glDisable(GL_BLEND);\r
\r
- glPushMatrix();\r
- glLoadIdentity();\r
+ glPushMatrix(); \r
glColor3f(1.0, 0.0, 1.0);\r
glTranslatef(-8.0, 0.0, -10.0);\r
\r
glPopMatrix();\r
\r
glPushMatrix();\r
- glLoadIdentity();\r
glDisable(GL_LIGHTING);\r
glColor3f(1.0, 1.0, 1.0);\r
\r