glLoadIdentity(); \r
\r
if (width <= height)\r
- gluPerspective(60, (GLfloat)height / (GLfloat)width, 0.1, 1000.0);\r
+ gluPerspective(60, (GLfloat)width / (GLfloat) height, 0.1, 1000.0);\r
else\r
- gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0);\r
+ gluPerspective(60, (GLfloat)height / (GLfloat) width, 0.1, 1000.0);\r
glMatrixMode(GL_MODELVIEW);\r
\r
/*glViewport(0, 0, w, h);\r