sceneObjs[curObject].scale[2] *= scaling;\r
\r
// h: up/down\r
- sceneObjs[curObject].y += (y - starty) * updownFactor;\r
+ sceneObjs[curObject].y -= (y - starty) * updownFactor;\r
}\r
\r
starty = y;\r
0.0, 10.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
- glRotatef(camAngle*camAngleFactor, 1.0, 0.0, 0.0);\r
+ //glRotatef(camAngle*camAngleFactor, 1.0, 0.0, 0.0);\r
\r
/* Reposition the light source 0. */\r
lightPosition0[0] = 12*cos(lightAngle0);\r