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[atyndall/cits2231.git]
/
scene.c
diff --git
a/scene.c
b/scene.c
index
62ba908
..
4bfc13c
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-513,13
+513,13
@@
void drawFloor() {
//}
\r
\r
glBegin(GL_QUADS);
\r
//}
\r
\r
glBegin(GL_QUADS);
\r
-
//
glTexCoord2f(0.0, 0.0);
\r
+ glTexCoord2f(0.0, 0.0);
\r
glVertex3fv(floorVertices[0]);
\r
glVertex3fv(floorVertices[0]);
\r
-
//
glTexCoord2f(0.0, 16.0);
\r
+ glTexCoord2f(0.0, 16.0);
\r
glVertex3fv(floorVertices[1]);
\r
glVertex3fv(floorVertices[1]);
\r
-
//
glTexCoord2f(16.0, 16.0);
\r
+ glTexCoord2f(16.0, 16.0);
\r
glVertex3fv(floorVertices[2]);
\r
glVertex3fv(floorVertices[2]);
\r
-
//
glTexCoord2f(16.0, 0.0);
\r
+ glTexCoord2f(16.0, 0.0);
\r
glVertex3fv(floorVertices[3]);
\r
glEnd();
\r
\r
glVertex3fv(floorVertices[3]);
\r
glEnd();
\r
\r
@@
-537,8
+537,8
@@
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
glLoadIdentity();
\r
gluLookAt(
\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
glLoadIdentity();
\r
gluLookAt(
\r
-
0.0, 8
.0, 60.0, /* eye is at (0,8,60) */
\r
- 0.0,
8.0, 0.0, /* center is at (0,8
,0) */
\r
+
90.0, 0
.0, 60.0, /* eye is at (0,8,60) */
\r
+ 0.0,
0.0, 0.0, /* center is at (0,0
,0) */
\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
);
\r
\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
);
\r
\r
@@
-551,21
+551,22
@@
void display() {
glPushMatrix();
\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
\r
\r
glPushMatrix();
\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
\r
\r
+ glEnable(GL_BLEND);
\r
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
\r
drawFloor();
\r
drawFloor();
\r
+ glDisable(GL_BLEND);
\r
\r
glPushMatrix();
\r
\r
glPushMatrix();
\r
- glDisable(GL_LIGHTING);
\r
-
\r
+ glLoadIdentity();
\r
glColor3f(1.0, 0.0, 1.0);
\r
glColor3f(1.0, 0.0, 1.0);
\r
- glTranslatef(0.0,
8.0, 0
.0);
\r
+ glTranslatef(0.0,
0.0, -1
.0);
\r
\r
glutSolidTeapot(1); // Draw teapot for test
\r
\r
glutSolidTeapot(1); // Draw teapot for test
\r
-
\r
- glEnable(GL_LIGHTING);
\r
glPopMatrix();
\r
\r
glPushMatrix();
\r
glDisable(GL_LIGHTING);
\r
glPopMatrix();
\r
\r
glPushMatrix();
\r
glDisable(GL_LIGHTING);
\r
+ glLoadIdentity();
\r
glColor3f(1.0, 1.0, 1.0);
\r
\r
/* Draw a yellow ball at the light source. */
\r
glColor3f(1.0, 1.0, 1.0);
\r
\r
/* Draw a yellow ball at the light source. */
\r
UCC
git Repository :: git.ucc.asn.au